Save money on gatekeeper fees by running or porting to a cheaper location first then using a Scroll of Escape to your destination.
| Current Location |
Destination |
Directions |
Map |
| Dark Elf Village |
Gludio |
Port to Neutral Zone. Run South on the road past the large rock on the right hand side. If you check /loc it will say neutral zone, but you will end up in Gludio. |
 |
| Dwarven Village |
Schuttgart |
Run through mine pass toward Plunderous Plains. Check /loc and soe |
 |
| Elven Village |
Gludio |
Port to Neutral Zone. Run South on the road past the large rock on the right hand side. If you check /loc it will say neutral zone, but you will end up in Gludio. |
 |
| Giran |
Dion |
Run out Northwest gate, run a bit past Death pass, check /loc then soe |
 |
| Giran |
Dion |
Run out West gate, head toward EG, check /loc then soe |
 |
| Giran |
Heine |
Run out south gate, cross first bridge then soe |
 |
| Gludin |
Gludio |
Run or port to abandoned Camp. Run through the mountain pass. Check /loc and soe |
 |
| Gludio |
Dion |
Run out the gate, jump off the cliff, swim across the river. Check /loc and soe |
 |
| Hunters Village |
Aden |
Port to Enchanted Valley – North path, use soe |
 |
| Hunters Village |
Giran |
Port to Hardins, use soe |
 |
| Orc Village |
Schuttgart |
Port to Frozen Waterfall. Run through Lords pass. Check /loc and soe |
 |
| Oren |
Dion |
Port to Leto Lizards, run south along road, cross bridge then head toward mountains. Run halfway up hill then soe |
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| Oren |
Giran |
Port to Leto Lizards, run south across river then soe |
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| Oren |
Giran |
Port to Hardins, use soe |
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