| Skill | Description |
| Blessing of Noblesse | A buff that can be cast on oneself or other players in a raid against boss-class monsters, this skill retains the buffs on a character who has been killed by the raid boss and resurrected. When the character has died, all other buffs cast are rendered ineffective and they take effect only after the character has been resurrected. Upon resurrection, the Lucky Charm and Blessing of Noblesse will be rendered ineffective. Consumes 5 spirit ore.
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| Strider Siege Assault | A Noblesse mounted on a strider can perform this strong attack against the castle wall or castle gate during a siege. Consumes 5 Spirit Ore.
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| Build Advanced Headquarters | A Noblesse who is a clan leader is able to summon a headquarters with twice the HP of an ordinary siege headquarters. This skill can be mastered regardless of the Build Headquarters skill. 300 C-grade Gemstones are consumed when cast.
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| Wyvern Aegis | A Noblesse castle lord can temporarily maximize magic defense abilities while riding a wyvern. Consumes 20 Spirit Ore.
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| Summon CP Potion | Summons 20 vials of high-grade CP potions. Consumes 80 Soul Ore.
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| Fortune of Noblesse | Confers the ability of the Lucky Charm to all party members regardless of level. Consumes 4 Lucky Charm: A Grade.
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| Harmony of Noblesse | This Noblesse skill combines the energy of 4 individual Wizards (Sorcerer, Spellsinger, and Spellhowler). The energy of each individual must be received consecutively in intervals of 5 seconds or less regardless of type or order, and the skill must be used within 5 seconds of receiving the energy of the 4th individual. It is a non-elemental magic attack with twice the potency of Elemental Assault. Can be used only during a siege
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| Symphony of Noblesse | This Noblesse skill combines the energy of 8 individual Wizards (Sorcerer, Spellsinger, and Spellhowler). The energy of each individual must be received consecutively in intervals of 5 seconds or less regardless of type or order, and the skill must be used within 5 seconds of receiving the energy of the 8th individual. It is a non-elemental magic attack with four times the potency of Elemental Assault. Can be used only during a siege
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